In combination, volumetric lighting and staggering textures create a wonderful collision of startlingly realistic detail and fantasy environments.
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Everything is separately animated and has its own characteristics: weapons have a proper heft, environments are destructible, and snow deforms appropriately. God of War’s physics-based rendering makes hair, armor, and weapons move realistically. The transition from snowy mountains to burning volcanoes and misty outdoor lakes to the alien technology of the realms of Asgard makes for a more impressive graphical spectacle. But God of War’s fantasy world design, which takes players on a tour of Norse mythology’s ancient lands, is certainly more striking. It’s hard to pick a winner here because, quite honestly, they’re both utterly stunning. Spider-Man, on the other hand, dazzles with breathtaking set-pieces and over-the-top action. You’re always in close and personal with the characters, fully immersed in the action. God of War is particularly cinematic with its unique camera, which never cuts throughout the entire experience. Both games will have you questioning whether cutscenes have actually ended, so seamless is the experience. When the action gets up close, the facial and motion capture in God of War and Spider-Man is equally superb. They’re among the best-looking games on the entire system, in fact, rendering stunning environments with exceptional detail.
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Both games feature brainteasers and puzzle gameplay to break up action, and they’re fairly evenly matched in this department.Īs you’d expect from two AAA PS4 exclusives, the production value of both games is of an extremely high standard. Stopping to take them all in, however, can upset the balance of the story pacing. God of War features puzzle gameplay that puts a bit more narrative clout into its side questions and activities which gives them more substance.
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Spider-Man has a conventional open world blueprint with dozens of optional activities, most of which aren’t especially meaningful but are fun enough thanks to the way the game handles. There’s plenty of content in both games to enjoy. Combat becomes easier and less sophisticated, rather than the other way around in God of War. Not to say it isn’t entertaining, but the progression mechanics and variety of attacks wear thin as the game moves on. When it comes to combat, though, Spider-Man is equally as cinematic and fast-paced as God of War, but it’s rather one dimensional. Spider-Man certainly does that, and we couldn’t get enough of slinging around the city, performing tricks, and generally just keeping the pace of momentum going. Plenty of games cast players as superheroes, but few actually make you feel like one. Literally just booting the game up and swinging across downtown Manhattan is a game all in itself. Spider-Man couldn’t be any more polar opposite. That might have been deliberate, but it certainly isn’t exciting to play. It feels like a typical third-person action game, with Kratos and Atreus helping each other to scale obstacles and overcome puzzles. Where God of War comes a little unstuck is in the traversal department. Once you’ve got your head around how everything fits together, we’re glad they’re there, even if they could be more streamlined. God of War can get bogged down a little by the progression and equipment mechanics, but those RPG systems do generally add to the experience. But this wonderful combination of engaging and more strategic combat with the fast-paced action that has always defined is excellent. Kratos simply can’t take the sort of damage he could in previous games. You’ve really got to focus on chaining together different attacks, using runic abilities, and coordinating melee and ranged assaults. There’s a far more arcade-y feel to it than something like Bloodborne, but it can be equally punishing on higher difficulties. With more deliberate combat clearly inspired by the Souls series, God of War is more action-RPG this time around. It’s across these two aspects of gameplay that God of War and Spider-Man excel.
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When we look at gameplay in games, it’s the combat and traversal that typically come to our mind first and foremost. Both are exceptional in this department, though actually for different reasons. God of War and Marvel’s Spider-Man hold up as stellar exclusives first and foremost on their gameplay.